ship_duty_subsystem
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| ship_duty_subsystem [2025/10/12 11:18] – pat | ship_duty_subsystem [2025/10/12 14:44] (current) – [Shirk Points] pat | ||
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| * **Critical Failure** You fail at the task, this may have RP consequences…\\ | * **Critical Failure** You fail at the task, this may have RP consequences…\\ | ||
| - | **If you simply Go Through the Motions…**\\ | + | **If you simply Go Through the Motions…** |
| * **Critical Success** You gain 1 additional day of downtime and add 1 Hero Point to the Momentum Pool\\ | * **Critical Success** You gain 1 additional day of downtime and add 1 Hero Point to the Momentum Pool\\ | ||
| * **Success** You gain 1 additional day of downtime\\ | * **Success** You gain 1 additional day of downtime\\ | ||
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| * **Critical Failure** You critically fail the task, incurring RP consequences and possibly damaging the ship\\ | * **Critical Failure** You critically fail the task, incurring RP consequences and possibly damaging the ship\\ | ||
| - | **If instead you Shirk your responsibilities…**\\ | + | **If instead you Shirk your responsibilities…** |
| * **Critical Success** You gain 5 gold/level, 2 shirk points and may make a free gather information check.\\ | * **Critical Success** You gain 5 gold/level, 2 shirk points and may make a free gather information check.\\ | ||
| * **Success** you gain 1 gold/level and 1 shirk point.\\ | * **Success** you gain 1 gold/level and 1 shirk point.\\ | ||
| Line 23: | Line 23: | ||
| The momentum pool is a communal resource that is available to the party during each journey they undertake. For each week at sea en route to an encounter, players make rolls to add hero points to the momentum pool. Those hero points are available for any player to use, as long as they have a quorum at the table. These hero points do not disappear at the end of a session as normal. The hero points in the momentum pool last until exhausted or until the party begins another journey to a new destination. | The momentum pool is a communal resource that is available to the party during each journey they undertake. For each week at sea en route to an encounter, players make rolls to add hero points to the momentum pool. Those hero points are available for any player to use, as long as they have a quorum at the table. These hero points do not disappear at the end of a session as normal. The hero points in the momentum pool last until exhausted or until the party begins another journey to a new destination. | ||
| ====== Shirk Points ====== | ====== Shirk Points ====== | ||
| - | Shirk Points measure a character' | + | Shirk Points measure a character' |
ship_duty_subsystem.1760293100.txt.gz · Last modified: by pat
